Blog Archives
Entries by Title
Click on an entry title below to view the full text of that entry.
- The Measure of Mario pt.1
- The Learner's Garden: Video
- Improvisation #1 (P)layered Elements
- The Learner's Garden
- (P)layered Level Design
- Happy Belated B-Day Blog
- Co-unter-op Design
- Locks, Keys, & Obstacles pt.2
- Locks, Keys, & Obstacles pt.1
- Gameplay Dynamics
- The FPShuffle
- Puzzlement & Portability
- A Progress Worth Updating
- Help Needed!
- B.E.S Vactation 3
- for the Scale of Balance pt.4
- for the Steps of Development pt.3
- for the Feel of Design Space pt.2
- for the Love of Variation pt.1
- Blog Check #3
- Touch. Don't Look?
- Critical-Gaming Pikmin Course: Final Presentations
- Critical-Gaming Pikmin Course: Week 9, 10, & 11
- Critical-Gaming Pikmin Course: Week 7 & 8
- Critical-Gaming Pikmin Course: Week 6
- Critical-Apparel
- Critical-Gaming Pikmin Course: Week 5
- Critical-Gaming Pikmin Course: Week 4
- Critical-Gaming Pikmin Course: Week 3
- Critical-Gaming Pikmin Course: Week 2
- Critical-Gaming Pikmin Course: Week 1
- Advance Wars: Deep Difficulty Design
- The Interplay of Brawl
- The Interplay of Advance Wars
- The Interplay of Mario Strikers Charged
- Counterpoint: The Depth of Interplay pt.6
- What We Learn From Gaming
- Blog Check #2
- Counterpoint: The Depth of Interplay pt.5
- Everyone Is Doing The Mario
- Counterpoint: The Depth of Interplay pt.4
- The Perfect MachinEDU
- The Prince vs. deBlob
- Henry Hatsworth & Hybrid Games
- Blog Check #1
- Inward Innovation
- Counterpoint: The Depth of Interplay pt.3
- Counterpoint: The Depth of Interplay pt.2
- Counterpoint: The Depth of Interplay pt.1
- Counterpoint: Functional Blind Spots
- Exploit: Hackers Unite!
- Mirror's Edge 2D/3D: Reflection, Review, & Repair pt.3
- Mirror's Edge 2D/3D: Reflection, Review, & Repair pt.2
- Mirror's Edge 2D/3D: Reflection, Review, & Repair pt.1
- User Gen #1
- Picross vs. Sudoku & The Power of Forms
- Jumpman Review
- 2D + 2D = 3D pt.5
- 2D + 2D = 3D pt.4
- 2D + 2D = 3D pt.3
- 2D + 2D = 3D pt.2
- 2D + 2D = 3D pt.1
- Spelunky: A Game Design Gold Mine
- SmashBOARD
- What If We All Could See the Bigger Picture
- Variation, Rhythm, and Music
- A Progress Worth Saving
- Sonic: The Core Design and Beyond pt.4
- Sonic: The Core Design and Beyond pt.3
- Sonic: The Core Design and Beyond pt.2
- Sonic: The Core Design and Beyond pt.1
- Contrary Motion & Ditto Matches
- DS Design: Real Time Clock & Wifi
- DS Design: Dual Screen Gameplay
- Video Game Climaxes
- My GOTY 2008
- DS Design: Microphone
- BANG! A Look At An Interesting Card Game
- DS Design: Level Editors
- I ran as quickly as a hog
- A Few Comments on Rhythm and Timers
- Studying Video Games
- DS Design: Controls
- Cursor*10 FTW: Give Yourself A Hand
- Tension: Threats & Timers
- Heads Up. Looks Deep.
- DS Design: Maps
- Counterpoint: Suspension
- Wishing is Simple: A Look at an Interesting Indie Puzzle Game
- Oh What A Wonderful Time To Be Puzzled
- B.E.S Vacation 2
- DW Lesson 2.1: Influencing Brawl
- Set Pieces: Lights. Camera. Inaction?
- LBP Workshop: Points and (P)Layered Level Design
- LBP Workshop: Video
- LBP Workshop: Shapes & Space cont.
- Improvisation #1 cont.
- LBP Workshop: Sequence Breaking
- LBP Workshop: Alternate Paths
- LBP Workshop: Contrary Motion
- LBP Workshop: Shapes & Space
- Improvisation #1
- Storytelling Through Function pt.1
- DW Lesson 6: Polish
- Resistance is Futile
- Mirror's Edge Appetizer
- DW Lessson 5: Development
- I Am My Own Worst Enemy
- LittleBigPlanet Review and Repair pt.4
- Happy Birthday Critical-Gaming
- LittleBigPlanet Review & Repair pt. 3
- LittleBigPlanet Review & Repair pt. 2
- LittleBigPlanet Review and Repair pt.1
- CO OP Mechanics and Design pt. 3
- CO OP Mechanics and Design pt. 2
- DW Lesson 4.1: Pushing Bangai-O
- CO OP Mechanics and Design
- DW Lesson 4: Play and Push
- Pure Organic Level Design
- DW Lesson 3: The Game Idea
- Bangai-O Spirits Review
- DW Lesson 2: Influence
- The Function of Memory
- DW Lesson 1: Range and Limitations
- DW: Prerequisites
- Wario Land: Shake It! Review
- Be Careful. You Might Suck....Is That A Challenge?
- "wow... that's music!"
- Nintendo Stealth Conference: Let's Hit It.
- Shawn Elliott Approves of Critical-Gaming
- Samba De Amigo Critical Hit
- October Forecast
- The Genius of Slowdown
- Mega Man 9 Review & Repair
- LittleBig Fears
- GH:WT Music Studio Fears & Ideas
- What It Means To Be A Gamer
- Why Gamers Should Embrace Critical-Material
- Platformers DS: Doubleganger Siblings
- "It's Time We Have The Talk" ~Jonathan Blow
- Geometry Wars Evolutionary Design
- Braid Review weiveR diarB
- LittleBig Idea
- A Jonathan Low Blow
- N+ Review... Not a Score
- Bionic Commando Rearmed Review
- New Genre: Retro Evolved
- Everyday Shooter? Yesterday's Shooter
- Composition. This isn't a Game!
- Boktai Review: Fools and Stupids See the Light
- Difficulty Design: A Difficult Endeavour
- Customizable Stats Increase Abstraction and Deconstructs Gameplay
- Greater than the (Riemann) Sum of Its Parts?
- Luigi's Mansion vs. Drill Dozer in the Mechanical Mechanics Match-up
- The Force Unleased Demo Impressions
- Decay-Cycles and Natural Forms
- B.E.S Vacation
- Next-gen Fighters and the Flow of Combat pt. 4
- Next-gen Fighters and the Flow of Combat pt.3
- Next-gen Fighters and the Flow of Combat pt.2
- Next-gen Fighters and the Flow of Combat pt1 continued
- Next-gen Fighters and the Flow of Combat pt.1
- It's Official.....
- Drill Dozer and the Dangers of Static Space
- Folded Level Design
- Flywrench Review
- Taking CHARGE
- Pixel Junk Eden Demo Review & Repair
- Bite Sized Updates
- Overused Words?
- Organic and Inorganic Design
- Pikmin3D
- 3D Control of 3D
- The WiiR Cam Trio
- WiiR Cam
- ElectrOcean
- Let's Do It All Over Again
- Nintendoooooo!
- Wrapping up the Xbox
- Out of the XBox
- G4's Massive E308 Coverage Announced
- Introducing Critical-Hit
- Boom Blox: Initial Impressions & Re-review
- Optimized Aiming Deconstucts Playing
- The (possible) Source of Classical & Western Game Design
- How To Write A Critical Video Game Review
- 2D Mario Evolutionary Design
- Interplay....Gunplay
- A Mario Trio of Bullet Point Essays
- Mario Melodies: Final Exam
- Mario Melodies: Counterpoint part.3
- If Wall-e (the movie) Was A Game
- My Game is Better Than Your Game!
- Mario Melodies: Counterpoint part.2
- Mario Melodies: The Main Theme
- Oh the Pages You'll Number
- Mario Melodies: Counterpoint part.1
- Mario Melodies: Variation part.3
- Mario Melodies: Variation part.2
- Mario Melodies: Variation part.1
- Neo*RPG Interplay
- A Day's Delay
- Mario Melodies: Interplay part.2
- Mario Melodies: Interplay part.1
- Mario Melodies: Introduction
- A Simple Update and Kudos
- "I": Videogame's Greatest Character
- A Drebin Point of Contention
- Drebin #1: Asynchronous Time
- Drebin #1#2
- Just Call It A Game
- Finding the Essence
- Just a Few Things on My Mind....
- Where Wii Fits
- Wii Sad
- Mechanics and Abstractions part.4
- Mechanics and Abstractions part.3
- Mechanics and Abstractions part.2
- Mechanics and Abstractions part.1
- Nintendo & Items
- Mario Kart Wii and Beyond...
- An Interview: Carl
- An Interview with Dr. Mario Kart
- Mario Klutter
- Mario Kart = Mario Bros. on Wheels
- It's Mario Kart Week!
- Design Trend: If one is good...
- 2D vs 3D: Lost in Space
- Sigma vs. Dragon Sword
- An Issue with Creativity
- If Teaching was a Game pt. 2
- ANd-OR: Oh, the Possibilities
- GuitaRPG Update
- If Teaching was a Game
- Open Discourse 2: Let's Talk Yomi
- Design Challenge #5 Novint Falcon
- If Sheet Music Was A Game
- Open Discourse
- GuitART Styles
- Money Matters? The Value of a Rupee
- Link: He Speaks Like No Child
- From Minerals to Force Gems: Evolving the RTS Genre
- Decoupling the Player Input
- Function Creates Form: A Look at the Zelda Series Unifiying Design Philosophies
- A Bit of Research: Stale-Move Negation
- Seventh Impressions: ...and the ugly
- Sixth Impressions: Preserving the Fighting Spirit
- Fifth Impressions: Balance & Dynamics
- Fourth Impressions: Controllers
- Third Impressions: Lots of Lists
- Second Impressions: Big Differences
- First Impressions: Brawl
- It's a Secret to Everybody
- GuitaRPG: Fitting Form to Function
- Layton and the Clean Bill of Success
- GuitaRPG Features Showcase
- Reducing the Clutter
- The Language of Creators
- Critical Casts #5 Everyday Guitar Bros.
- Design Challenge #4
- Eureka! Level Design... I've found you.
- Design Challenge #1 Charlie Wilson's Advance Wars
- Critical Casts #4: Music Merging with Games
- Design Challenge #3
- Assembling Allies
- Critical Casts #3 GuitaRPG
- Critical Casts Episode 2
- Critical Casts are GO!
- [insert game here] Discourse
- Look. Don’t Touch.
- Sorry Sister. It’s just business
- Death, Milk, and Diving Suits
- BioShock: An RPG in Disguise
- The Aims of BioShock: Shoddy Shooting
- Lefty Loosy Righty Tighty
- Game with a Pencil
- Subversive Portal: Review
- Bioshock Defense Review
- GOTY: Gotta Have One
- Critical Casts ->12/05/07
- Even Jaffe Knows
- SMG - Edge Re-review
- What Being a Critic Does....
- Mass Effect- Game Informer Re-review
- Portal: Narrative
- Approaching Game Narrative Critique
- SMG- 1up Review of a Review
- SMG- Eurogamer Review of a Review & Player Response
