
Janurary 2012
I am an indie game designer, video game consultant, tournament organizer, competitor, writer, musician, artist, and teacher. I have earned my degree in English from SMU, and I continue to independently study various subjects.
Video games are complicated interactive systems incorporating many different types of art and design. Gamers are diverse in preferences, opinions, learning styles, and play styles. Understanding how these two worlds collide demands a patient approach. In the fall of 2007 I started the Critical-Gaming blog to define the language and break down the design of video games so we can begin to communicate clearly.
The first step was to understand video games. Now the we must understand video gamers.
I seek to understand and converse with all gamers and non-gamers alike. I believe knowledge is power and teaching is one of the best ways to that knowledge. Knowledge of methodologies, crafts, and facts in addition to knowledge of each other on a personal level. Teaching and learning are important to me. So, if you have a comment or a question of any type, I'll do my best to help. If you seek debate or have a point to make, I will argue against you, defend you, or a bit of both.
My name is Richard Hakem Terrell. My brother, Marcus Terrell, and I make up B.E.S Studios. Links to our games can be found on the "Downloads" page (see side bar).
I am looking for work in the gaming industry while keeping my ambitious hands full with various projects.











