We, B.E.S, have pushed ourselves as hard as we could working on A Progress Worth Saving. After months of work, we decided to put the project on hold and shoot for next year's igf. Fortunately, we learned a lot working on this game and have accrued some much needed experience. We knew when we started this project that being amateur programmers would make the already difficult task of game making even more difficult. Being able to work out problems in code and work with each other's code were two issues that were difficult for us to resolve. Also, having to produce all of the graphics and sound was very time consuming.
A Progress Worth Saving is a very ambitious project that requires hundreds of hours of work. Since diving into this project head on, I got a new job that has taken up a large portion of my time. This has prevented me from following through with the project as planned. Such is life.
I apologize for not being able to get out the BETA as planned. It will happen some time next year so I hope all of the contributors and volunteers will be patient with our progress. In the meantime, I plan on resuming the blog here at Critical-Gaming in addition to working on much smaller gaming projects.
Thanks for all the support.