Iwata: Those don't quite go together, making it more challenging and making it so anyone can play it.
Richard: Though the Karakusa is one of Makoto's most unique and defining moves, we couldn't find many places where the player would be able to use it. I started programming the ability to Karakusa solidified concrete shots, but quickly moved on to other features. The Karakusa is just one of many features that we lost.
Iwata: You lose a lot of different things.