An Examination of Skill pt.10
Monday, May 31, 2010 at 12:17PM
Richard Terrell (KirbyKid) in Skill

Time is a factor that permeates all 5 types of skill. Time is the difference between short term and long term memory. Stamina measures how long you can execute an action. Reflex is a skill that deals with comprehending and reacting to elements in a very small moment of time. And the quicker one can adapt the more effective their adaption skills. Still, the factor of time is very different from the skill of timing

Timing is easy to understand. In some of the most simple cases, having good timing involves doing an action after a specific period of time has passed. Keeping a steady rhythm involves repeating an action with an equal amount of time in between every action. Perhaps we develop a keen sense of timing and rhythm because there are so many cyclical, timing elements in our natural lives. From our heart beats to days of the week, our brains have been tuned to pick up on time sensitive patterns.  

The following are facets or senses of timing skill...

 

The actual time period, length of time, for any given timing challenge can range from a split second to hours. The longer the period increases the likelihood that people will become bored and lose focus. Instead of making period length another facet of timing skill, I decided against it because of subdivision. To put it simply, the larger the time period the more difficult it becomes to execute a timing based challenge. This is probably due to the limitation of our short term memory. However, our best technique for dealing with large time periods is dividing it equally into smaller periods. This concept is the key to keeping time when playing in an orchestra. 

Coming up next, I'll go over how I've used timing skills in cooking and Smash Brothers. 

Article originally appeared on Critical-Gaming Network (https://critical-gaming.com/).
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