Boom Blox: Initial Impressions & Re-review
Saturday, July 12, 2008 at 4:00PM
Richard Terrell (KirbyKid) in Action, Critique, Preview & Impressions, Puzzle, Review


So I opened the box and BOOM... I was having fun. Ok, maybe it wasn't quite that instantaneous. I still had to put the disk into the Wii. I started off easy on the training levels, and quickly moved to passing the Wiimote around, laughing, and enjoying the multiplayer modes. Before I knew it, it was four hours later.

Sound like a great game? Perhaps. Sound like an A+ game? Even upon initial impressions, Boom Blox is no A+ game.

I remember a quote that went something like... "physics based indie games are the new first person shooter mods. Everyone can do it, and they're not that impressive. You sort of code the physics and watch the game play itself." Boom Blox, being a physics based puzzle game, falls in this category.

The 4 biggest problems with Boom Blox so far are...

The camera


The controls

The Havok Physics

The Primary Mechanic "Aim and Topple"


Nick Suttner's review of Boom Blox is filled with bold unsupported statements. If you can't play Boom Blox for yourself, then at least read the review before moving on.

 

Here's what stuck out for me...

 


The words in bold are the examples that most clearly apply to the guidelines I covered in How To Write A Critical Video Game Review. Boom Blox definitely has some charm, but for the single player experience, that charm has worn off. All the variety and creativity has fallen apart because of the game's heavy reliance on physics and mechanics with little interplay that require analyzing targets in 3D space and wrestling with a 3D camera.

 

As a critical-gamer I don't believe in hardcore or casual game design. There is only good and bad design, and Boom Blox falls somewhere in the middle.

In the end, if a reviewer can't clearly explain why a game is good enough to warrant a high score, then chances are the game isn't good enough.

Article originally appeared on Critical-Gaming Network (https://critical-gaming.com/).
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