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Games I'm Playing

Media I'm Mixing

  • Speed Racer (film)
  • Pixar (Film)
  • Ghibli (Film)
  • Frost Nixon (Film)
  • Coraline (Film)
  • Skittles Commercials (TV)
  • Joker (Comic)
  • Watchmen (Comic)
  • Naruto (Manga)
  • Kinou's Journey (Anime)
  • Jason Mraz (Music)

 

Designer's Workshop Prerequisites

The Designer's Workshop is a part of the Critical-Gaming Network focused on applying everything we've covered about game design thus far. By working closely with the level editors in a select few games, the workshop will cover mapping the full range of a mechanic's uses/functions/dynamics, developing a game idea/theme, linear and conceptual variation, and polishing.

The games I'll use are...

  • Super Smash Brothers Brawl
  • Bangai-O Spirits
  • Guitar Hero World Tour
  • Advance Wars: Days of Ruin
  • LittleBigPlanet
  • Super Mario Brothers

 

The Workshop is also open for anyone to submit generated content for analysis, critique, and advise or tweaking.

 

Designer's Workshop: Prerequisites

 

DW Lesson 1: Range and Limitations

 

DW Lesson 2: Influence

 

DW Lesson 2.1: Influencing Brawl

 

DW Lesson 3: The Game Idea

 

DW Lesson 4: Play andPush

 

DW Lesson 4.1: Pushing Bangai-O

 

DW Lessson 5: Development

 

DW Lesson 6: Polish