Designer's Workshop Prerequisites
The Designer's Workshop is a part of the Critical-Gaming Network focused on applying everything we've covered about game design thus far. By working closely with the level editors in a select few games, the workshop will cover mapping the full range of a mechanic's uses/functions/dynamics, developing a game idea/theme, linear and conceptual variation, and polishing.
The games I'll use are...
- Super Smash Brothers Brawl
- Bangai-O Spirits
- Guitar Hero World Tour
- Advance Wars: Days of Ruin
- LittleBigPlanet
- Super Mario Brothers
The Workshop is also open for anyone to submit generated content for analysis, critique, and advise or tweaking.
Designer's Workshop: Prerequisites
DW Lesson 1: Range and Limitations
DW Lesson 2: Influence
DW Lesson 2.1: Influencing Brawl
DW Lesson 3: The Game Idea
DW Lesson 4: Play andPush
DW Lesson 4.1: Pushing Bangai-O
DW Lessson 5: Development
DW Lesson 6: Polish
