The Coefficient of Clean pt.8
Friday, February 18, 2011 at 5:47PM
Richard Terrell (KirbyKid) in Clean Design, Geometry Wars, Neo*RPG


1*(.95*.875) - .02 = .8113

Technically, I could make a simple change to the mechanics design code and get a much higher #clean# score, but that's beside the point here.  


Geometry Wars: Retro Evolved

I've used this game as an example of how run-and-gun design can lead to a more cluttered game. Now we'll see exactly how that breaks down.

  .9*(.5*.89) -.08= .321


Everyday Shooter

1*(.75*.83) - 0 = .6225

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