Grayscale: 2 of 101
Friday, February 12, 2010 at 11:36PM
Richard Terrell (KirbyKid) in Indie, Puzzle, Review

Grayscale is yet another indie puzzle game. The presentation is clean. The mouse and arrow key controls work fine. The game has just just the right amount of levels showcasing a nice variety of of challenges. Oh, and the colors are a bit lacking (that one's a a joke).

Truly, the point of puzzle mode levels like the ones in Grayscale is to test our cognitive abilities. In other words, our knowledge skills are put to the test. Reading Grayscale is a fairly deep process made up of layered, easy to understand elements. Let's take a quick look.

 

 

 

 

 

 

 

In some of the later levels players have to put all of their knowledge to the test. In the example above, reading the gear/wheel rotation dynamics isn't enough. Planning around the disintegrating paths and the complex gear systems requires a deeper reading. Once you can see the level like I've diagrammed, the whole challenge becomes a simpler one. Such is the beauty of reading deeply. 

The intersection of a few simple rules (emergence) makes deep readings possible. This design gives Grayscale a much higher deep:complex reading ratio compared to Continuity. Focusing on depth over complexity is probably why I had a much easier time playing through Grayscale. 

Article originally appeared on Critical-Gaming Network (http://critical-gaming.com/).
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