Super Crate Box
Wednesday, December 29, 2010 at 11:52AM
Richard Terrell (KirbyKid) in Review, Super Crate Box

My experience with Super Crate Box, #5 on Gamasutra's top 10 indie games of the year, is unusual. I downloaded the game and played through the tutorial. A few tries later I thought the game was alright. All of a sudden, 3 hours had passed and I anticipated playing the next day. Fast forward to now, after 6 hours of play time I'm just about done with this super fun game. It's fast paced, challenging, and it only gets harder the longer you survive.... or so I thought. Imagine my surprise when I watched the video below of a high scoring run.

Do you see the fire at the bottom and the hole it sits in? For some reason (probably because I play on a netbook) this is cut off in my screen view. I played without view of the bottom level, the pit, and the fire. So I didn't know that when enemies fall in the pit, they come back at the top even stronger. Never mind the fact that the Gamasutra description explains this explicitly. I only skimmed the description to avoid spoilers.

So without knowing all the rules or being able to see all of the game, I managed to score 40+ points on all 3 stages, and have unlocked ambushed mode. Now, I think coping with these drawbacks actually made the game more action packed for me. My matches are certainly more interesting to watch and play than the gameplay in the video. But that's just my opinion. 

Regardless, the follow are my thoughts in a box...

 

 

The game is great. Not much to it, but to do it. 

 

Article originally appeared on Critical-Gaming Network (http://critical-gaming.com/).
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