The Perfect MachinEDU
Sunday, April 19, 2009 at 5:02PM
Richard Terrell (KirbyKid) in Controller Design, Learning, Motivation, & The Mind

Along with writing about video games and other media, I'm heavily invested in teaching. Over the years I've worked with many different teachers in many different fields and subjects. I found that, like game design, teaching is a bit of a lost art. Many think they're doing it. Many try to do it well. But most of them fall far short of greatness. In fact, I've said before that well made video games are learning systems that players voluntarily put themselves through.

My aim is to eventually design educational video games. And to that end, I want to discuss the features that would make up what I consider to be necessary in an educational machine/platform, which I've named MachinEDU. Without all of these features, it would be impossible to design educational software/systems that are versatile and flexible enough for a wide variety of learners and subjects.

In no particular order, MachinEDU must be...

If only a device like this existed...

 

 

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