Locks, Keys, & Obstacles pt.2
Sunday, November 8, 2009 at 6:35PM
Richard Terrell (KirbyKid) in Level Design, Zelda

Like the Mario platforming games, the The Legend of Zelda series is outstanding. One distinguishing feature of any Zelda game is the dungeons, which are essentially a series of locked rooms and keys.

For this article, I'll catalogue all of the locks & keys in the Temple of Time from The Legend of Zelda: Twilight Princess. Using the walkthrough videos created by NextGenWalkthroughs, you can see every challenge and puzzle solved. I cover the entire Temple minus the mini boss and final boss.














In the end, this one Temple in just one Zelda game features every kind of lock and key that we've covered (the large statue can be considered a reusable and versatile key). Going over all of these puzzles should give you a clearer idea of how much work goes into a Zelda dungeon. Keep in mind that the player is guided to complete each dungeon without going through any inorganic tutorial sequences. By balancing the types and amounts of puzzles with just the right amount of clues and freedom, the player can very effectively learn by doing.

This is just one of the keys to Zelda's success. 

Article originally appeared on Critical-Gaming Network (http://critical-gaming.com/).
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