DW Lesson 6: Polish
Sunday, November 16, 2008 at 9:32PM
Richard Terrell (KirbyKid) in Game Development

Once everything in your level works smoothly, and you are done with making major gameplay changes, you're ready to enter the polish stage.

To polish a level, I prefer taking several passes over your work, checking and modifying one issue at a time. Keep in mind that these passes are not to be taken lightly. Each one requires your full attention and effort. The quality of your passes are directly dependent on your knowledge and experience of quality game design. I don't recommend doing them back to back. Instead I recommend taking a break and letting your mind clear between each one so you can approach each type with fresh eyes. Though there may be some passes that don't apply to the level you're creating, it's best to consider all of them.

 

 Polish Passes

In no particular order....

 

And that's all there is to it. It's a long process, but each step is designed with a clear and simple purpose.

Lessons 1 - 6 are all you need to start generating top quality content on your own. Feel free to boot up your favorite game/editor and getting hands on experience. Don't worry. There are still more lessons to come. Until then, stay tuned.

Article originally appeared on Critical-Gaming Network (https://critical-gaming.com/).
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