Bangai-O Spirits Review
Friday, October 17, 2008 at 6:42PM
Richard Terrell (KirbyKid) in Bangai-O Spirits, Dynamics, Mechanics, Review, Shmup, Variation

BANGAI-O! This game is undeniably explosive. With fond memories of conquering the Dreamcast game, I was curious t o know how Treasure's handled the transition to the DS sequel. It turns out Bangai-O Spirits is the best Bangai-O game in terms of features and core design. The stage editor, level sharing, and multiplayer options are features that put the icing on the cake. But the real meat of this DS sandwich is the core design. If you're not hungry for some action yet, then you might want to snack on fruit the size of a house. It's wacky in a way only the Japanese can create. Yet the gameplay and solid design is nothing short of Treasure. 

 

Before we delve deeper into Bangai-O Spirits to try our hand at designing our own stages, I thought it would be helpful to go over a few points in this review. Some of the topics I'll cover in greater detail in the next Designer's Workshop lesson. Until then, enjoy this light review. BANGAI-O GO!

 

 

Core Design

 

 

 

 

Variation and Dynamics



 

 

 

Modes and Ways to Play

 

Bangai-O Spirits is an action game masterpiece showing us that graphics and processing power aren't what makes games great. It's all about quality design from the very core to each and every one of its features. With the review out of the way, it's time to start building levels of our own in the Designer's Workshop. It's going to be a blast.

Article originally appeared on Critical-Gaming Network (http://critical-gaming.com/).
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